About Me
I am a Software Engineer with a specialised focus on Unity 6 and C# technical architecture, backed by a proven track record of identifying complex bugs and successfully publishing 'Squares Proximity' on Steam. With a career built on professional data analysis and process automation, I bring a unique blend of analytical precision and creative problem-solving to game development.
My expertise lies in building robust, scalable systems—from Generic Grid Frameworks to Asynchronous Service Initialization. I am passionate about clean code, architectural patterns, and creating seamless user experiences across PC, Android, and iOS. I thrive in collaborative environments where I can leverage my professional experience to contribute to innovative, high-performance development teams.